Properly, place merely, EA stuffed up. The Sims On line was released for the public four years ago, and has earned itself a reasonably smaller user-base. The immensely preferred game Second Life was released at the identical time, and has gone from strength to strength. Now, Second Life is really a very great game and plays to distinct strengths towards the Sims On-line, however the Sims comes from a franchise that boasts the two highest promoting games of all time. It shouldn't have already been as well hard for EA to come up having a game, then, that at the least landed inside the major 10% of on the web games. And initially, they did.
At the starting of January 2003, the Sims On line claimed over 100,000 active subscriptions, creating it prime with the list for on the internet games. Sales soared, and EA projected 40,000 subscribers by the finish with the year. And then they gave up. Luc Barthelet, the Senior Vice President of Electronic Arts, seemingly turned his back around the game, and bugs and instabilities were left unresolved. Cheats sprang up which allowed players to acquire big amounts of Simoleons (the Sims On line currency), efficiently destroying the in-game economy and rendering a lot of of your objectives of the game (for example employment) useless. Prior to the cheats came out Simoleons may be sold on eBay for actual money, that is one of the attractions to many new players, who desire to think that their actions inside the game have some kind of effect within the actual planet.
So Second Life grew, and the Sims On line - a web based version in the most well known games of all time - sank into obscurity. Some faithful customers stuck with it, but most players left it properly alone, alternatively locating newer games with much more interesting and innovative attributes. That, having said that, is about to transform. Luc Barthelet announced in March 2007 that he is re-involving himself within the game. The forums have already been consulted for the very first time in years, and also the Sims On the net world is in for a shake-up.
One of the initially moves that EA are creating is to created new cities for players to explore. They're also changing the logo, and have promised to close the loopholes that let for the cash cheats. Registration might be significantly simplified, as well as the free of charge trial will become, soon, permanent free play. Of course there might be limitations: only one particular option of city for non-payers; only a single avatar; less beginning money. Nonetheless, this is a true show of commitment by EA, and will no doubt draw in many new players. New players, paying or not, will breathe life back in to the game, and that's got to be an excellent issue for EA, whose image was looking a bit tarnished by its failure.
So why now? Properly, the Sims three is due to be released in (possibly) 2008, which may well have one thing to complete with it. Nobody desires a dead goose on display when they are looking to make hype for their new item, and it really is going to take a while for the Sims On the net to acquire back on track. This can be a really promising (re-) begin, even though, and a quite thrilling time for you to get into the globe in the Sims On-line. New functions which include AvatarBook, which works a great deal like Facebook, will help to provoke interest, and could pull in a quite massive audience certainly. Handful of people today that have played the Sims games haven't wondered what it could be like to play with other people, but most have been put off by undesirable critiques or friends' guidance. Now that's all set to alter, along with the neighborhood can only get stronger and stronger. The query, then, will not be why EA are producing these changes now, but why they didn't make them before. Now we can only play and wait, and hope this time EA gets it correct.